#ifndef _ALL_EQUIP_UI_H_
#define _ALL_EQUIP_UI_H_

#include "screen.h"

class Player;
class AllEquip;
class BackpackUI;
class AllEquipUI:public Screen
{
private:
	enum{MAX_ROW=5, ICON_SIZE=40};
	Player* pPlayer;
	AllEquip* pAllEquip;
	BackpackUI* pBPUI;
	ImageInfo* headEquip;
	ImageInfo* bodyEquip;
	ImageInfo* footEquip;
	ImageInfo* weaponEquip;

public:
	AllEquipUI(float, float, int, int);
	void init (Player* pl, BackpackUI* pui);
	void setPos(float x, float y, float originalX, float originalY);
	void checkArea(int, int);
	void draw(HDC hdc);
	
};

#endif